
Primitive class
The Primitive class allows graphics primitives to be stored for subsequent possibly repeated drawing through various transformations.Synopsis
Header file: ncarg/hlu/Primitive.h Class name: primitiveClass Class pointer: NhlprimitiveClass Fortran class function: NHLFPRIMITIVECLASS Superclass: Base Composite classes: <None>
Class-defined types
Type name: NhlTPolyType Definition: typedef enum _NhlPolyType { NhlPOLYLINE = 0, /* "Polyline" */ NhlPOLYGON = 1, /* "Polygon" */ NhlPOLYMARKER = 2 /* "Polymarker" */ } NhlPolyType;
Resources
Local resources
+---------------------------------------------------------------+ | Primitive Resource Set | |---------------------------------------------------------------| | NAME TYPE ACCESS | | CLASS DEFAULT | |===============================================================| | prXArray NhlTGenArray RCSG | | PrXArray NULL | |---------------------------------------------------------------| | prYArray NhlTGenArray RCSG | | PrYArray NULL | |---------------------------------------------------------------| | prPolyType NhlTPolyType RCSG | | prPolyType "Polyline" | |---------------------------------------------------------------| | prGraphicStyle NhlTObjId RCSG | | PrGraphicStyle NULL | +---------------------------------------------------------------+
Composite resources
The Primitive object class has no composite class objects.
Superclass resources
Currently, no superclasses of the Primitive object class define any resources.
Description
The Primitive class encapsulates the properties and shape of a graphics primitive into an object. Note that it is not a View subclass, and therefore you may not draw a primitive directly. Instead, once you have created the primitive you add it to a list of graphics primitive objects that may be maintained by any object belonging to the Transform class (any plot object). Then, when you draw the transform, all the primitives in its list will be drawn along with whatever graphics it would normally draw on its own. Essentially the graphics primitives become a part of the transform with which they are associated.You define a primitive by setting resources to specify its X and Y coordinates (prXArray and prYArray) and to specify its type (prPolyType).
You add a primitive to a Transform object's primitive list by invoking the method NhlAddPrimitive. Or you can create a complete list in one operation by directly setting the value of the Transform array resource tfPolyDrawList. You remove a primitive from the transform's list by invoking the NhlRemovePrimitive method.
A primitive always has an associated graphicstyle that specifies a set of attributes to use when rendering. It can be set explicitly by setting the resource prGraphicStyle. Otherwise, its graphicstyle is determined from context.
See also
- NhlCreate function
- NhlSetValues function
- NhlGetValues function
- NhlAddPrimitive function
- NhlRemovePrimitive function
- Transform object
- GraphicStyle object
- Base object